<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Chaos'n'Coffee - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-92945505" type="application/json"/><link>http://chaosncoffee.disqus.com/</link><description>Sparks of Me</description><atom:link href="http://chaosncoffee.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 21 Dec 2011 06:34:31 -0000</lastBuildDate><item><title>Re: Enter WakeMe.At</title><link>http://chaosncoffee.com/blog/2008/08/20/enter-wakemeat/#comment-391293676</link><description>&lt;p&gt;These are great, Thank you !  more info visit :&lt;a href="http://goa-doodle-do.com/gdd-coffee-bar" rel="nofollow"&gt;GDD Coffee Bar Brisbane&lt;/a&gt; ...............&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Goa doodle</dc:creator><pubDate>Wed, 21 Dec 2011 06:34:31 -0000</pubDate></item><item><title>Re: wee-e-e-e-e-e-eek</title><link>http://chaosncoffee.com/blog/2008/03/12/wee-e-e-e-e-e-eek/#comment-374127712</link><description>&lt;p&gt; &lt;br&gt;The Northern California Graphics is their with skill do professional look with high quality business cards.We are now supproting the business card needs more than 12,000 coustmers in silicon valley,the california state and the worldwide.we provide a facility of styles and options to choose from including embossing,foil stamping,creative die cutting,uv varnshing,thermography and Engraving.We can also Print and Store your "corporate Master Shells" at our facility to economic price plan for our company.The Norcal Graphics have state-of-the-art ONLINE BUSINESS CARD ORDERING SYSTEM.Our representative will hapy to demonstrate it to you for your's business cards templates.Offcourse with this system you can lool forward to real-time proffing,business cards printing,offset printing,digital printing,ordering efficiency, and significant cost savings. Speak to one of our representatives today to set up a free demonstration for your company!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">martinchris</dc:creator><pubDate>Mon, 28 Nov 2011 07:25:05 -0000</pubDate></item><item><title>Re: Coworking in London meetup 28/02</title><link>http://chaosncoffee.com/blog/2007/02/26/coworking-in-london-meetup-2802/#comment-247228341</link><description>&lt;p&gt;Also look out for events being run by coworking company, The Brew in London. You can find them at &lt;a href="http://www.londoncoworking.co.uk" rel="nofollow"&gt;http://www.londoncoworking.co....&lt;/a&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">London Coworking</dc:creator><pubDate>Sun, 10 Jul 2011 12:10:41 -0000</pubDate></item><item><title>Re: Roll Your Own Hack Club | Breadpig: Purveyor &amp; Publisher of All Things Geek › Chaos'n'Coffee</title><link>http://chaosncoffee.com/items/view/2624#comment-142401497</link><description>&lt;p&gt;Cool! Thanks for the linklove. Breadpig can't do it alone. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alexis Ohanian</dc:creator><pubDate>Mon, 07 Feb 2011 23:39:07 -0000</pubDate></item><item><title>Re: Spreading too thin?</title><link>http://chaosncoffee.com/blog/2008/09/29/spreading-too-thin/#comment-61966440</link><description>&lt;p&gt;Hey there!&lt;br&gt;I've bumped onto your blog about coffee and I must say it's terrific! My warmest compliments!&lt;br&gt;What about adding some colour in it by bonding coffee with some artistic event?&lt;br&gt;You know, I've heard of an international digital arts competition called "Anthares Coffee Prize", which sounds to be pretty interesting! &lt;br&gt;I've already posted something concerning the contest on my own blog and it seems successful !&lt;br&gt;Greets&lt;br&gt; &lt;br&gt;Daria&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thinker_wings</dc:creator><pubDate>Tue, 13 Jul 2010 19:59:22 -0000</pubDate></item><item><title>Re: Enter WakeMe.At</title><link>http://chaosncoffee.com/blog/2008/08/20/enter-wakemeat/#comment-27518075</link><description>&lt;p&gt;[quote comment=""]Also, WakeMe. At is a provocation into try and think differently: it invites you to start mapping your tasks instead of listing them, and it hints to the possibility of sharing them with your friends and find out that they can be carried out in a more eco and time-efficient way by the group rather than the individual.[/quote]&lt;/p&gt;

&lt;p&gt;Love this idea - building tasks for locations. If tasks are really location-based, then with a set of locations, we're personally solving the travelling salesman problem with more than just distance and weight, by trying to not merely minimise distance between tasks, but solving large sets of tasks in one location first - the node being heavy, not the vertex. Now to use my new N95 8Gb for something good :-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Amit</dc:creator><pubDate>Tue, 26 Aug 2008 14:44:17 -0000</pubDate></item><item><title>Re: Enter WakeMe.At</title><link>http://chaosncoffee.com/blog/2008/08/20/enter-wakemeat/#comment-27518073</link><description>&lt;p&gt;@bru: it may well be, given the description I found there. But at first sight I don't like the UI and the L&amp;amp;F at all. I'm all for minimalistic designs and interfaces, while that thingie looks like a big mess. Of course, I can't tell without having tried. I may do so with their free plan, but really: it looks oh so ugly that I'm not tempted to do so the slightest bit.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">blazar</dc:creator><pubDate>Fri, 22 Aug 2008 07:00:37 -0000</pubDate></item><item><title>Re: Enter WakeMe.At</title><link>http://chaosncoffee.com/blog/2008/08/20/enter-wakemeat/#comment-27518072</link><description>&lt;p&gt;@blazar: looks like you're looking for something similar to &lt;a href="http://backpackit.com" rel="nofollow"&gt;backpack&lt;/a&gt; :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bru</dc:creator><pubDate>Thu, 21 Aug 2008 05:58:10 -0000</pubDate></item><item><title>Re: Enter WakeMe.At</title><link>http://chaosncoffee.com/blog/2008/08/20/enter-wakemeat/#comment-27518071</link><description>&lt;p&gt;Hi, I've been reading your post with some interest: actually I'm afraid I'm not specifically interested in WMA, in particular due to its location-basedness, which in turn should be its major feature/strength. However, just knowing about it reminded me of an idea of my own and a (possibly) much simpler one, although vague too - like all of my ideas! ;) Precisely, as soon as I gathered some confidence with modern blogs' typical technologies, I happened to think that is would be nice to have a "PIMLOG" i.e. a hybrid between a blog and &lt;a href="http://en.wikipedia.org/wiki/List_of_personal_information_managers" rel="nofollow"&gt;PIM&lt;/a&gt;. Posts/entries would be the kind of things you would insert in your favourite PIM, and they would be posted in the familiar reverse chronological order. Then there would be several different levels of priority, and scheduling information. At some point, automatic reminders would also pop up, e.g.: "You really have to send that mail to ***, it's the third time I'm reminding you!" (And then one would have the means to tell the beast that he's done the damned thing; perhaps if the mail has a given subject, (B)Cc'ing it to a concocted email address for the pimlog would suffice to silent it.) Of course there would be private and public posts, and so on... How does it sound?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">blazar</dc:creator><pubDate>Thu, 21 Aug 2008 04:04:01 -0000</pubDate></item><item><title>Re: Enter WakeMe.At</title><link>http://chaosncoffee.com/blog/2008/08/20/enter-wakemeat/#comment-27518070</link><description>&lt;p&gt;you have essentially given GTD a true third dimension - fantastic!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Waugaman</dc:creator><pubDate>Wed, 20 Aug 2008 17:59:43 -0000</pubDate></item><item><title>Re: Leaving a mark</title><link>http://chaosncoffee.com/blog/2008/07/15/leaving-a-mark/#comment-27518067</link><description>&lt;p&gt;What's your fireeagle experiment? Intrigued...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robin Hamman</dc:creator><pubDate>Mon, 21 Jul 2008 11:06:56 -0000</pubDate></item><item><title>Re: walking vs. driving</title><link>http://chaosncoffee.com/blog/2008/06/22/walking-vs-driving/#comment-27518065</link><description>&lt;p&gt;Well I guess the point in the article was that, to move from A to B, you'll need X calories. If you already have them in your body, you already paid the carbon footprint, thus one more reason to wear the snickers and walk instead of sitting at the wheel (and pay double the price for that trip).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bru</dc:creator><pubDate>Mon, 30 Jun 2008 08:24:14 -0000</pubDate></item><item><title>Re: walking vs. driving</title><link>http://chaosncoffee.com/blog/2008/06/22/walking-vs-driving/#comment-27518064</link><description>&lt;p&gt;Why are you supposed to "replace those calories" in the first place? This is one of the typical übergeek discussions that seem to move on a logical path but are indeed basically flawed. In Western countries in XXI century most people are overweight or even obese (in medical terms) - maybe not you, bru :-) - so a little walking won't definitively hurt them. Maybe they will lose weight and feel a little hungry - wow.&lt;/p&gt;

&lt;p&gt;I totally agree with your other point that the cup of milk doesn't need to come from the other side of the country, too.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">alessio</dc:creator><pubDate>Sun, 29 Jun 2008 04:54:10 -0000</pubDate></item><item><title>Re: Filo, the line that joins your dots</title><link>http://chaosncoffee.com/blog/2008/04/28/filo-the-line-that-joins-your-dots/#comment-27518055</link><description>&lt;p&gt;[quote comment=""]This looks great, Riccardo. I love the simplicity and usefulness. Thank you![/quote]&lt;/p&gt;

&lt;p&gt;Thanks, very happy you're enjoying it!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bru</dc:creator><pubDate>Tue, 29 Apr 2008 06:56:12 -0000</pubDate></item><item><title>Re: Filo, the line that joins your dots</title><link>http://chaosncoffee.com/blog/2008/04/28/filo-the-line-that-joins-your-dots/#comment-27518054</link><description>&lt;p&gt;This looks great, Riccardo. I love the simplicity and usefulness. Thank you!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Smith</dc:creator><pubDate>Mon, 28 Apr 2008 17:29:17 -0000</pubDate></item><item><title>Re: Why procrastinating is bad</title><link>http://chaosncoffee.com/blog/2008/04/10/why-procrastinating-is-bad/#comment-27518053</link><description>&lt;p&gt;[quote comment=""]Tutto e' allucinazione.. dipende da che cosa mangi =)[/quote]&lt;/p&gt;

&lt;p&gt;Good point :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bru</dc:creator><pubDate>Fri, 11 Apr 2008 06:45:56 -0000</pubDate></item><item><title>Re: Why procrastinating is bad</title><link>http://chaosncoffee.com/blog/2008/04/10/why-procrastinating-is-bad/#comment-27518052</link><description>&lt;p&gt;Tutto e' allucinazione.. dipende da che cosa mangi =)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Claudia</dc:creator><pubDate>Fri, 11 Apr 2008 06:20:43 -0000</pubDate></item><item><title>Re: Juno made me feel good</title><link>http://chaosncoffee.com/blog/2008/04/09/juno-made-me-feel-good/#comment-27518050</link><description>&lt;p&gt;I agree.&lt;br&gt;Completely.&lt;/p&gt;

&lt;p&gt;I enjoyed Juno so much that I think that's one of the best films I've seen in months (years?) at the cinema. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Davide 'Folletto' Casali</dc:creator><pubDate>Wed, 09 Apr 2008 18:43:04 -0000</pubDate></item><item><title>Re: Relief</title><link>http://chaosncoffee.com/blog/2008/03/20/relief/#comment-27518049</link><description>&lt;p&gt;Hey, Bru!&lt;/p&gt;

&lt;p&gt;It'll be good to see and read more of you online. I am also curious, and if you can share a URL I'll be glad to take a look. Also of course I am looking forward to read about the lessons you learned!&lt;/p&gt;

&lt;p&gt;Congratulations!&lt;/p&gt;

&lt;p&gt;David&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">davidorban</dc:creator><pubDate>Thu, 20 Mar 2008 07:02:07 -0000</pubDate></item><item><title>Re: Relief</title><link>http://chaosncoffee.com/blog/2008/03/20/relief/#comment-27518048</link><description>&lt;p&gt;Wow — that looks so impressive, Riccardo. When you've surfaced again, I'd love to have a drink with you and hear all about it. Well done!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Smith</dc:creator><pubDate>Thu, 20 Mar 2008 05:25:34 -0000</pubDate></item><item><title>Re: wee-e-e-e-e-e-eek</title><link>http://chaosncoffee.com/blog/2008/03/12/wee-e-e-e-e-e-eek/#comment-27518045</link><description>&lt;p&gt;Thanks for your kind words, Bru! :)&lt;/p&gt;

&lt;p&gt;The ETech trip went really, really well. There will be more coverage rippling through as people get around to post their articles, videos, etc., ourselves included.&lt;/p&gt;

&lt;p&gt;It will be great to leverage your experience in a future session of brainstorming!&lt;/p&gt;

&lt;p&gt;David&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Orban</dc:creator><pubDate>Wed, 12 Mar 2008 00:32:06 -0000</pubDate></item><item><title>Re: Italian newspaper apologizes for missing links to UGC source (yay!)</title><link>http://chaosncoffee.com/blog/2008/01/28/italian-newspaper-apologizes-for-missing-links-to-ugc-source-yay/#comment-27518040</link><description>&lt;p&gt;&lt;strong&gt;Federico&lt;/strong&gt;: now that's weird indeed! The body of the blog post definitely had that message embedded, within "noscript" tags... I'll investigate, and thanks!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bru</dc:creator><pubDate>Mon, 28 Jan 2008 19:14:21 -0000</pubDate></item><item><title>Re: Italian newspaper apologizes for missing links to UGC source (yay!)</title><link>http://chaosncoffee.com/blog/2008/01/28/italian-newspaper-apologizes-for-missing-links-to-ugc-source-yay/#comment-27518039</link><description>&lt;p&gt;[OT] Now that's strange. It seems that my feed reader is showing some spam advertising in the middle of your post. That's what I see on NetNewsWire:&lt;/p&gt;

&lt;p&gt;[quote post="184"]In this post on the newspaper blog, Marco Pratellesi, chief editor at Corriere della Sera, apologizes for having published the gallery of the mysterious digital artist PaulthewineguyLauren lucas free us cellular ringtones section you will. without link nor references. Babysteps, yet steps they are.[/quote]&lt;/p&gt;

&lt;p&gt;"Free cellular rigntones" is a link. NNW problem or something strange goin'on on your blog?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Federico Fasce</dc:creator><pubDate>Mon, 28 Jan 2008 14:59:39 -0000</pubDate></item><item><title>Re: How to loose a game user</title><link>http://chaosncoffee.com/blog/2008/01/21/how-to-loose-a-game-user/#comment-27518038</link><description>&lt;p&gt;What an interesting and stimulating conversation we had here, and what a lousy bloglord I am for not having participated in it :-/&lt;/p&gt;

&lt;p&gt;Anyway, my point here was very much in the direction that Folletto explored in the last comment: I agree with Tateru when he says that it is nice to know in advance "what'll be expected of you" during the game.&lt;br&gt;It's much like a novel: when the narration starts a contract is made with the reader - you trust me, I'll take you to a nice journey.&lt;/p&gt;

&lt;p&gt;At first I thought this to be a problem of genre: I for example love games like FPS, Tetris, space combat simulators and all massive multiplayer games; on the other hand I don't like turn based, strategy and platform games. But here the problem is subtler.&lt;br&gt;Now I actually believe the skillset issue Tateru's talking about is more understandable if compared not to the genre of a novel, but to the language it is written into: language (together with sheer length and plot) is the main gauge of a book's complexity. To fully enjoy a novel it must be written in a language I can master: I, for example, even enjoying philosophy in general, if confronted with an essay written in XIII's century Italian &lt;em&gt;may&lt;/em&gt; be able to read it, but would be really painful and hardly enjoyable because of a) the form of the language, so different from contemporary Italian and b) the topic and cultural background, since I'm not familiar at all with dark ages philosophy; it just requires skills that I don't have and that are too far out of my reach.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bru</dc:creator><pubDate>Sun, 27 Jan 2008 14:34:04 -0000</pubDate></item><item><title>Re: How to loose a game user</title><link>http://chaosncoffee.com/blog/2008/01/21/how-to-loose-a-game-user/#comment-27518037</link><description>&lt;p&gt;[quote comment=""]And yes, I *like* hard games. The harder they make me observe, assess, think and plan the better I like it. What my body lacks is speed, and no amount of practice, unfortunately, is going to fix that.&lt;/p&gt;

&lt;p&gt;Brains, not fingers. :)[/quote] I think that there are different types of hardness. :P&lt;/p&gt;

&lt;p&gt;For example, a Godlike Unreal Tournament duel for me is "mind free", while for others is "wtf? I can barely see him! let's try...". I like that kind of hardness in that kind of game...&lt;/p&gt;

&lt;p&gt;In other moments, I like strategic sims... i just finished Warhammer on the DS, a turn based strategy game. And I love playing Civilization. I like that kind of hardness too.&lt;/p&gt;

&lt;p&gt;But, for example, give me a XBox, a Pad and a FPS, and I'm frustrated, since I'm unable to move well without a mouse in an FPS. Another kind of hardness, related to the learning process.&lt;/p&gt;

&lt;p&gt;[quote comment=""]I'm not saying that the number of games for the finger-jockeys should be reduced - everyone wants something different out of their gaming - but it's nice to know in advance if I need better than my granny fingers to finish it. :)[/quote] That's an interesting point.&lt;/p&gt;

&lt;p&gt;Now you got me thinking how many games I know that have some kind of in-game style change.&lt;/p&gt;

&lt;p&gt;The first example is arcade mode games, where multiple games approaches are stuffed inside a "single" game. That's quite common on some coinups. I remember a Star Wars game here that was first a space starfighter sim, then a lightsaber fight, then an FPS... aaargh.&lt;/p&gt;

&lt;p&gt;But also, I think about Wario Smooth Moves for Wii, and I think that in those context the switching hardness must be softened with simpler games.&lt;/p&gt;

&lt;p&gt;But... now I HAVE to play Portal to understand what you're saying Tateru Nino and to think about it. :P&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Davide 'Folletto' Casali</dc:creator><pubDate>Wed, 23 Jan 2008 21:27:25 -0000</pubDate></item></channel></rss>
